The goal of Boom Blox

February 24th, 2008

 “Steven wanted to make a game where the complexity and challenge of using your brain to look at three dimensional puzzles, and throw objects at it, and knock them over, was intriguing enough for adults to be interested. And at the same time this kinetic, visceral feeling would be attractive to children as well. As Steven would say: ‘Kids just like to break things’.” - Louis Castle, EAClick here for the full article 

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